Hi,
For starters. We've changed completely the way how presets are managed within Devastor (and other recent plug-ins). In previous 1.0.0 version, presets were visible on a host's side and it was possible to load and store them as fxp files, which is pretty outdated technology. We've changed it, as in matter of fact like other companies did, to only internal preset management. List of presets isn't visible for a host application. But plug-in responds to midi program change message in order to have control on a changing the presets during playing the song.
Factory presets and preset stored in a project are two separate things. Preset stored in a project is only a state of all controls on GUI. We added few new presets and changed completely the organization of presets in Factory Bank, that's why after loading Devastor 1.2.0 it starts with different preset. But it shouldn't affect on recalling presets stored within the project.
However to be sure, since you kept the old version. Please do following things:
- Rename old version to "Devastor.dll" and make it valid one
- Load project that uses Devastor
- Make a screen shot of Devastor and export whole bank of presets
- Rename new version to "Devastor.dll" and make this one valid one
- Load the same project that uses Devastor
- Make a screen show of DEvastor's GUI once again and export whole bank of presets
Please send both screenshots and banks at support[at]d16[dot]pl
Important is you should name those file in a way we can distinguish which one is from old which one is from new version
We're going to compare both screen shots and banks to decide whether:
- Parameters are recalled properly but despite that Devastor sound different
- Parameters aren't recalled properly
- Parameters are recalled properly and everything is fine
Best regards,
Sebastian